Xbox Controller Input handling is an interesting topic, while Unity handles the underlying device integration and exposes virtual axes and buttons, it still gets tricky
Tag: DevGuides
Developing with the Xbox One-S Controller using Bluetooth on Android and Unity
In a previous blog post, I covered the Unity Input details for using the Xbox One controller connected to a Windows 10 PC. Part 11:
Microsoft HoloLens Hand Tracking
Default user input for Microsoft HoloLens is with gestures, gaze and voice; supplemented by Bluetooth devices such as the Clicker that is shipped with the device,