Viewing 3D objects are a challenge in current 2D viewing devices from desktop monitors, phones and tablets. In the recent past, 3D was viewed through

software development brain dump, guides and other tech thoughts
Viewing 3D objects are a challenge in current 2D viewing devices from desktop monitors, phones and tablets. In the recent past, 3D was viewed through
After watching the 2018 Netflix release of “Lost in Space” and seeing the new design for the Chariot, I got motivated to check out the
In several past articles, I discussed an approach to setup a Unity scene to support object interactions and control in 3D, similar to a number
After creating a basic program or script interpreter in the post “Creating in-game programmed components in Unity” and handling simple movement and transport instructions, I’m
In a previous post, I discussed the setup of a robotic factory game using colliders and triggers to manage interaction events. Extending the concept, I
In previous blog posts, I covered 3D object interactions and how to programmatically handle the collider events. The most complex object was a telescoping arm
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