This post follows: Part 9: Configure Input Settings for Camera Controls Applying the previous configuration steps, the CameraRig is now ready to handle input from
Tag: Mixed Reality
Part 9: Configure Input Settings for Camera Controls
This post follows: Part 8: Creating a Gaze based Input Module for Unity The gaze input module uses the screen display center as the detection
Part 8: Creating a Gaze based Input Module for Unity
This post follows: Part 7: Implementing Input Handling with Event System We can use the Event System to manage input events to in-scene GameObjects, however
Part 6: Handling Input for Virtual / Mixed Reality Apps
This post follows: Part 5: Applying Scripts to the Scene Virtual and Mixed Reality systems are typically headgear based and the default behavior is for
Creating Virtual and Mixed Reality Apps using Unity, Visual Studio and Azure
This is a multi-part guide to prepare developers for the upcoming consumer release of Virtual Reality and Mixed Reality systems. I won’t be discussing in
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