The Microsoft Hololens Holographic Remoting Player is a solution to view remote holographic renders. Hololens is an untethered device, a self-contained system that displays holograms
Category: Dev Guides
Microsoft HoloLens Hand Tracking
Default user input for Microsoft HoloLens is with gestures, gaze and voice; supplemented by Bluetooth devices such as the Clicker that is shipped with the device,
Season of Oculus, Vive and HoloLens
Oculus announced their pre-order schedule followed shortly by Vive and HoloLens taking applications for the developer edition. Spring 2016 is a busy season for AR,
Unity Navigation with Humanoid Animation Type Character
Using the same structure and navigation setup from the earlier post, I replaced the simple capsule GameObject with a 3D character from a project I’m
Unity Navigation Example with Camera Controls
We have a structure with a “Nav Mesh”, “Nav Mesh Agent” and mouse click to set the destination. To make the demo more interesting, I
Using the Unity Nav Mesh Agent
The Structure is setup with a Nav Mesh, now it’s time to create a navigation aware object in the scene; the key piece to make
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