Unity Navigation with Humanoid Animation Type Character

Using the same structure and navigation setup from the earlier post, I replaced the simple capsule GameObject with a 3D character from a project I’m working on and applied the humanoid animation setup from the Unity Sample Project.

I updated the camera control script to include drag and zoom capability as a quick fix before I implement “focus on object” and “follow selected navigation object” to highlight 3rd person camera handling.

For questions, comments or contact – Twitter @rlozada