Viewing 3D objects are a challenge in current 2D viewing devices from desktop monitors, phones and tablets. In the recent past, 3D was viewed through
Category: Dev Guides
Prototyping with the Wheel Collider and Suspension Setup
After watching the 2018 Netflix release of “Lost in Space” and seeing the new design for the Chariot, I got motivated to check out the
In-game programming in Unity Demo
In several past articles, I discussed an approach to setup a Unity scene to support object interactions and control in 3D, similar to a number
Extending in-game programming in Unity
After creating a basic program or script interpreter in the post “Creating in-game programmed components in Unity” and handling simple movement and transport instructions, I’m
Creating in-game programmed components in Unity
In a previous post, I discussed the setup of a robotic factory game using colliders and triggers to manage interaction events. Extending the concept, I
Starting Character Animation and Controls with Unity3D and Maya
In previous blog posts, I covered 3D object interactions and how to programmatically handle the collider events. The most complex object was a telescoping arm
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