This post follows: Part 8: Creating a Gaze based Input Module for Unity The gaze input module uses the screen display center as the detection
Tag: Unity
Part 8: Creating a Gaze based Input Module for Unity
This post follows: Part 7: Implementing Input Handling with Event System We can use the Event System to manage input events to in-scene GameObjects, however
Part 7: Implementing Input Handling with Event System
This post follows: Part 6: Handling Input for Virtual / Mixed Reality Apps We can implement input handling through custom scripts by directly managing the
Part 6: Handling Input for Virtual / Mixed Reality Apps
This post follows: Part 5: Applying Scripts to the Scene Virtual and Mixed Reality systems are typically headgear based and the default behavior is for
Part 5: Applying Scripts to the Scene
This post follows: Part 4: Using the State Management Script We go back to the Mars Base scene and create similar UI Text objects and
Part 4: Using the State Management Script
This post follows: Part 3: Creating the Game State Management Script We have the State Management Script, how does it get hooked up into the
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