Getting Started with Immersive Mixed Reality Headset – Part 2: Workstation

I followed the notes on the  Mixed Reality – Install The Tools alongside Mixed Reality – Immersive Headset Setup guide to configure Windows 10 Creators Update.  I updated to the latest available Windows 10 Release (1703 15063.502 as of writing) and hoped that I’m in good enough driver state for the workstation I use with my Oculus and HTC Vive setup.

MR-OSVersion2

Time to plug-in my new Mixed Reality Headset just in case the workaround mentioned in the guide is still needed.   I’m using an ASUS GTX-1080Ti Graphics card on an ASUS ROG MAXIMUS VIII motherboard for reference.  My setup concern is with the USB3 ports — that it is hardware and driver compatible; and to a lesser extent hoping the Head Mounted Display (HMD) is clean without dead/bright pixels.

I plugged in the extension cable first to the HDMI output on my video card and USB3 port detached from the HMD.  The next step is to plug the HMD to the extension cable,  upon connection Windows initiates the driver installation and Mixed Reality Portal setup.    If everything goes well, the device setup will prompt for configuration which involves entering your height and holding the HMD at eye level while standing to calibrate the area and detect the floor.   I skipped the area/border scan and microphone setup.

I’m pleasantly surprised that I’m suddenly on the Mixed Reality Portal Shell (the apartment looking room) without having to do additional configuration or user training steps.  The voice guide simply asked to press the Windows Key to open the menu and start the Edge browser.

MR-Portal-R

I connected an Xbox One controller — its buttons are easier to hit than a keyboard when wearing the HMD.     I fired up the Windows 10 Game DVR (Windows Logo Key + G) to do a video capture to share.  Here’s a raw downscaled capture for reference (it’s so basic I forgot to move the mouse out of the way while moving with the Xbox controller.)

Now that I’m sure the HMD and the Mixed Reality Portal is operational,  I enabled the Windows Insider Program to get the latest bits to support app development.

WindowsInsiderProgram

The setup guide advised signing up for the “Fast” flight to get the latest available bits, in this case it’s 16251.0 (rs3_release) and it’s taking some time download and install.    I installed Visual Studio 2017 (Professional) and Unity 2017.2.0b4 (Beta4) ahead of time, so it’s a waiting game until the Windows 10 gets updated.   The usual pain point is having to reactivate the Unity license after the Windows update.