This post follows: Part 10: Creating the CameraRig Control Script Unity supports several of input devices that simplify into mouse, joystick or keyboard behavior, it
Part 10: Creating the CameraRig Control Script
This post follows: Part 9: Configure Input Settings for Camera Controls Applying the previous configuration steps, the CameraRig is now ready to handle input from
Part 9: Configure Input Settings for Camera Controls
This post follows: Part 8: Creating a Gaze based Input Module for Unity The gaze input module uses the screen display center as the detection
Part 8: Creating a Gaze based Input Module for Unity
This post follows: Part 7: Implementing Input Handling with Event System We can use the Event System to manage input events to in-scene GameObjects, however
Part 7: Implementing Input Handling with Event System
This post follows: Part 6: Handling Input for Virtual / Mixed Reality Apps We can implement input handling through custom scripts by directly managing the
Part 6: Handling Input for Virtual / Mixed Reality Apps
This post follows: Part 5: Applying Scripts to the Scene Virtual and Mixed Reality systems are typically headgear based and the default behavior is for
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